WIP summer project in Unreal Engine 4.
This is a work in progress project started with 4 people, 2 programmers and 2 artists. We wanted to make a game where the sword combat felt satisfying and not a 0 or 1 experience like most sword combat games are these days.
The game (WIP so far) uses a full sword collision detection with a 180 degrees sword swing and block. If the swords would collide physically they will in our game.
The game (WIP so far) uses a full sword collision detection with a 180 degrees sword swing and block. If the swords would collide physically they will in our game.
Early gameplay footage:
Programmers:
Kenneth De Man Maxim Deprez |
Artists:
Gaetan Thibaut Frederic Degraeve |